September 2010
2 posts
Good Slide Deck on Digital in China →
Sep 24th
Sep 24th
August 2010
20 posts
“Open and closed are in a great dance, always have been. Openness is where...”
– Tim O’Reilly in Wired
Aug 19th
18 notes
“While Google may have controlled traffic and sales, Apple controls the content...”
– Michael Wolff in Wired
Aug 19th
“The delirious chaos of the open Web was an adolescent phase subsidized by...”
– Chris Anderson in Wired
Aug 18th
“You find out whether people truly like a product in the second phase after...”
– Rashmi Sinha in SlideShare Pro Case Study
Aug 18th
Start-Up Chile →
Start-Up Chile Is an initiative of the Chilean Government to attract world-class early stage entrepreneurs to start their businesses in Chile.
Aug 18th
Ayeah Games →
Ayeah Games put users at the intersection of media trends and breaking news, letting them interact with others in real time and see how day-to-day events impact their lives.
Aug 18th
“Don’t worry about what happened yesterday (or five minutes ago). Focus on...”
– Seth’s Blog
Aug 18th
“We will likely continue to see new game publishers burst onto the scene. At the...”
– Jeremy Liew on Mashable
Aug 18th
Trophy 2.0: Achievement Systems and the Social Web →
Seven types of game mechanics/ achievements: 1 Tutorial 2 Completion 3 Collection 4 Virtuosity 5 Special Play Style 6 Dedication 7 Social
Aug 12th
“Farmville isn’t actually a computer game–it’s a computer hobby. We can...”
– Amy Bruckman
Aug 9th
“Many games these days “come with the answers” — there’s only one way to solve...”
– Raph Koster
Aug 9th
“Games have the power … more than any other medium, to put you in the...”
– Jesse Schell via Michell Goodman on AdWeek
Aug 9th
“Foursquare boasts that users have gone to the gym more since it introduced a gym...”
– Brian Morissey on AdWeek
Aug 9th
“Smartphones have transformed the real world into a giant game board, allowing...”
– David Griner on AdWeek
Aug 9th
Aug 9th
2 tags
“The critical thing about the design process is to identify your scarcest...”
– Fred Brooks
Aug 9th
3 tags
“If you like the upbeat metaphor of the Internet as a hive mind, then maybe...”
– Rob Walker in NYT
Aug 9th
1 tag
“Maybe ‘accidental player’ (paraphrasing accidental tourist) is a more fitting...”
– Aki Jarvinen
Aug 9th
1 tag
“The most important thing to understand about seduction is this: it only works...”
– Seth Godin
Aug 9th
1 tag
“As the world becomes more addictive, the two senses in which one can live a...”
– Paul Graham
Aug 9th
July 2010
17 posts
WatchWatch
Interesting “instant mockup” tool from Balsamiq (via @ksarda).
Jul 4th
4 tags
Jul 4th
5 tags
“(Even as virtual worlds slowly emerge from the ‘Trough of Disillusionment’ in...”
– Do Virtual Worlds Have a Future?
Jul 4th
6 notes
3 tags
“I am wondering why there is not a really good social gaming application to...”
– Fish Thoughts: Social Gaming
Jul 4th
3 notes
1 tag
“Work consists of whatever a body is obliged to do…Play consists of whatever a...”
– Mark Twain, The Adventures of Tom Sawyer (via nattomaki)
Jul 4th
3 notes
1 tag
“Usability is about removing the potholes on the road. Seduction is about...”
– Seductive Interactions by Stephen Anderson via todaysmusings
Jul 4th
1 note
6 tags
“Method 1 to change the world with a game. Get fans to “engage” with the problem,...”
– An Inconvenient Truth About Changing the World with Games — Fans, Activist, and Actors - Facebook Indie Games (via kingsley2)
Jul 4th
3 notes
6 tags
“Earning badges and climbing a ladder of “levels”… is officially the hottest...”
– Caroline McCarthy on CNET (via nattomaki)
Jul 4th
4 notes
3 tags
Armchair Revolutionary →
Armchair Revolutionary is a new social game with activities that support worldchanging science and technology projects.
Jul 4th
3 tags
“What initially excited you about Foursquare was getting “rewards” for living...”
– Dan Macsai in Fast Company
Jul 4th
5 tags
“The pillars of success are play (having something fun to do), express (a way to...”
– Zynga’s chief designer shares tips learned from social games (via pauldubois)
Jul 4th
3 notes
7 tags
“There is not enough depth or emergence in Facebook games. Another way of...”
– Alistair Doulin in Gamasutra
Jul 4th
1 note
3 tags
“Game designers have spent 30 years learning how to optimize human happiness.”
– AvantGame by Jane McGonigal (via vvunder)
Jul 4th
1 tag
“How do game characters contribute to shaping the playing experience? What kinds...”
– Character-Driven Game Design via Zeitalter 3.
Jul 4th
2 tags
Game Seeds: A Card Game to Design Games →
Game Seeds is a card game designed to spice up your brainstorm sessions on character and game design. Game Seeds are wild free-spirited tiny creatures that you can play with, combine, hack and get inspired by to bring new characters and game ideas to life. The goal of the game is to embed the gameplay and the future players actions in the behaviour of the designed characters. Throughout...
Jul 4th
2 tags
Jul 4th
8 notes
5 tags
“There’s no private space on Twitter to play. Everything I do is published to the...”
– Twitter Is Not (Yet) A Game Platform
Jul 4th
4 notes
June 2010
3 posts
2 tags
Jun 28th
2 tags
“Each of our beverage brands has a strategy and marketing platform that will be...”
– Frank Cooper, Chief Consumer Engagement Officer, PepsiCo More at Gauravonomics Blog
Jun 28th
3 tags
Jun 28th